OnyX
02-06-2005, 08:04 PM
I'm making a small DM map and I want to make an "audience" there out of the male commando mesh. I've basically been using trial and error and so far I have worked out how to use MultiSkins for texture but my lack of UScript understanding is causing a few problems in actual gameplay testing.
I used TMale1Bot which I now know is a mistake as it is a decendant of the Bot class and, hence, it comes up as a player in deathmatch ready to be killed by the other blood thirsty bots in an offline game. I only want it to be a character that "watches" the battle, standing still, perhaps doing an animation (such as "Look" or "Breath1") but not absolutely necessary, ISN'T recognised as a player (ie. doesn't come up on the list when you press f1, doesn't get attacked by bots and doesn't get killed by accidental fire incresing someone's frag score by 1).
Any ideas as to what actor I should use and what settings I would need to change :????
I used TMale1Bot which I now know is a mistake as it is a decendant of the Bot class and, hence, it comes up as a player in deathmatch ready to be killed by the other blood thirsty bots in an offline game. I only want it to be a character that "watches" the battle, standing still, perhaps doing an animation (such as "Look" or "Breath1") but not absolutely necessary, ISN'T recognised as a player (ie. doesn't come up on the list when you press f1, doesn't get attacked by bots and doesn't get killed by accidental fire incresing someone's frag score by 1).
Any ideas as to what actor I should use and what settings I would need to change :????